Game Development
Unity/C#, gameplay systems, AI, deck‑building, tools.
Highlights

Project Elysium
Top-down RPG (WIP)
New real-time combat system and a handcrafted 3D world. Focus on feel, AI behaviors, and encounter pacing.

Necro Ruler
Roguelike deckbuilder (WIP)
Built with my students: dungeon flow, deck mechanics, and enemy AI. Modular systems for fast content iteration.

Inferno Trigger
2D action roguelike
Enemy AI, wave spawning, and weapon upgrades. Previously available on Google Play for testing.

Magister’s Orb
Turn-based card game (freelance)
Commissioned prototype. Core deck/turn logic, status effects, and combat UI.

All-Star Project
2D JRPG prototype
Turn-based combat with status effects, items, and skills. Persona-inspired tempo and resource design.

Palette Drop
Android casual runner
Level generation and responsive touch controls. Previously available on Google Play.
Skills & Tools
- Game systems: Combat, AI, Deck‑building, Progression, Clicker/Idle
- Architecture: OOP, ScriptableObjects, Event‑driven, State Machines
- Editor tooling, profiling, builds for PC/Android