Game Development

Unity/C#, gameplay systems, AI, deck‑building, tools.

Highlights

Project Elysium

Project Elysium

Top-down RPG (WIP)

New real-time combat system and a handcrafted 3D world. Focus on feel, AI behaviors, and encounter pacing.

UnityC#3DRPGPC
GitHub
Necro Ruler

Necro Ruler

Roguelike deckbuilder (WIP)

Built with my students: dungeon flow, deck mechanics, and enemy AI. Modular systems for fast content iteration.

UnityC#2DDeckbuilderTurn-based
GitHub
Inferno Trigger

Inferno Trigger

2D action roguelike

Enemy AI, wave spawning, and weapon upgrades. Previously available on Google Play for testing.

UnityC#2DMobileAction
GitHub
Magister’s Orb

Magister’s Orb

Turn-based card game (freelance)

Commissioned prototype. Core deck/turn logic, status effects, and combat UI.

UnityC#Card GamePCPrototype
All-Star Project

All-Star Project

2D JRPG prototype

Turn-based combat with status effects, items, and skills. Persona-inspired tempo and resource design.

UnityC#2DJRPGPC
GitHub
Palette Drop

Palette Drop

Android casual runner

Level generation and responsive touch controls. Previously available on Google Play.

UnityC#3DMobileCasual
GitHub

Skills & Tools

  • Game systems: Combat, AI, Deck‑building, Progression, Clicker/Idle
  • Architecture: OOP, ScriptableObjects, Event‑driven, State Machines
  • Editor tooling, profiling, builds for PC/Android